![]() Visually the game is competent but unspectacular, lacking the more detailed visuals that Super Sidekicks has for goal celebrations and penalty shootouts. Unleashed when the power meter is full, these fancy looking kicks see the ball twirl around in a dizzying fashion en route to the goal. Any player can perform a charged shot, but each team has one (differently designed) ace player who can perform a special shot. Defending teams can also charge up to release an attack to attempt to win the ball back. A power meter shows how charged up your intended shot is and these are tougher to stop once unleashed, capable of knocking players over. Charged shots also add some variety to the play and are performed by simply holding the button down before release. While the ball can still be knocked out of play for a throw in, should you kick it past the “out-zone” it’ll hit a wall and return to the field, making it a good tactic to get the ball past a hard-to-shake opponent. One notable difference to play is the use of the rebound walls. The shoulder barge is often the most effective way of winning the ball and is performed by simply pressing the two buttons together helpfully, it is also mapped to ZR by default on Switch controllers. There are only two buttons used, but you can still perform a variety of shots, overhead kicks and headers depending on your current situation. Balls can be won using a sliding tackle, a shoulder barge or even an energy blast to the back.Īpart from the increased violence, games play out much like regular football as you dribble the ball around the opposition, perform passes and shoot once you are within goal-scoring range. Unlike their fleshy predecessors, these robots do not collapse in agony from slight taps to their person and so the governing body has ditched fouls from the sport, allowing players to win the ball using whatever means they wish. In the future setting of Soccer Brawl, player wages seem to have gotten so out of hand that it has been found to be cheaper to construct and field a team of robots and - in a further cost-cutting move - the player count has been reduced to seven per team. ![]() Soccer Brawl takes further liberties however by introducing “rebound walls”, powerful charged shots and allowing violence on the pitch. Both take the game of football (soccer, if you prefer) and tweak it into a simple quick pick-up-and-play arcade experience that ditches the likes of formations, squad selections, half time and injury time. Playing SNK’s Soccer Brawl feels a lot like playing SNK’s Super Sidekicks (also available on the eShop). ![]()
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